And, the Phong shader also has three types texture, alpha (transparent), and bump. The glTF shader supports a large number of mappings, including textures normals, occlusion, emission, transmission and so on. If you cannot migrate immediately, please continue to use the final supported version Ver4.8.4b. Since Windows 8.1 is no longer supported by Microsoft, we recommend that you migrate to Windows 10 or later. Windows 8.1 is no longer supported in this version. Please see the Release note for other detailed changes. Support for displaying shader-specific mapping images such as glTF when editing paint panels and UVs.3-axis trackball viewpoint rotation operation.Ability to separate material regions (EX only).Support for up to 4 multiple UV channels (EX only).The main changes in this release are as follows:
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